Avenger (Forgotten Realms: Blades of the Moonsea, Book 3) by Richard Baker

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By Richard Baker

The 1st 4th variation nation-states Series!

Geran violates his exile to stalk the streets of his former domestic, weeding out the person who harm his relatives and rallying the oppressed humans of Hulburg. yet Geran’s enemies are as a variety of because the legislation he breaks looking revenge, and every and each certainly one of them is decided to work out him dead.

Blades of the Moonsea is the 1st sequence written completely within the re-creation of the Forgotten Realms® crusade environment, penned by way of one among its fundamental creators. Award-winning fashion designer and New York Times best-selling writer Richard Baker’s Avenger is going to a spot and time no Forgotten Realms sequence has long past prior to.

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Extra info for Avenger (Forgotten Realms: Blades of the Moonsea, Book 3)

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AC 15; Atk +5 melee (1d8+4, bite); AL N; SV Fort +6, Ref +5, Will +2; Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 2. Skills and Feats: Climb +6, Hide +5, Listen +4, Move Silently +6, Spot +4. ; AC 5; Atk +3 melee (1d6+1, slam plus 1d6, acid); SA Improved grab, acid, corrosion, constrict; SQ Blindsight, cold and fire immunity, ooze defenses; AL N; SV Fort +1, Ref –4, Will –4; Str 12, Dex 1, Con 11, Int —, Wis 1, Cha 1. Special Attacks: Improved Grab: Must hit with slam attack. Acid: Any melee hit deals damage.

They may need baths, new clothing, and other things to make themselves more presentable at the party. During their time in the town, be sure to have the local folk whisper and point, approach them with minor problems that may lead into a mini-adventure, or ask open questions about what the characters have done recently. This can help establish their fame and provide the players with a sense of a job well done. Once the characters go to the party, they are greeted by Sir Miles himself, who invites them to mingle for a while.

SQ Scent, improved evasion, share spells, empathic link, touch spells; AL N; SV Fort +2, Ref +4, Will +4; Str 2, Dex 15, Con 10, Int 7, Wis 12, Cha 2. Skills and Feats:: Alchemy +7, Balance +10, Climb +12, Concentration +9, Hide +18, Listen +5, Move Silently +10, Scry +7, Search +4, Spellcraft +9, Spot +5; Weapon Finesse (bite). ; AC 14; Atk +2 melee (1d4/ 19–20/×2 crit, dagger); SQ 60-ft. darkvision, light sensitivity; AL CE; SV Fort +3, Ref +2, Will +5; Str 11, Dex 12, Con 13, Int 9, Wis 14, Cha 10.

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